Fortified

Fortified

Fortified

Fortified is a strategy game where players defend their base from waves of enemies by placing and upgrading towers. The project combines accessible touch controls with meaningful strategic depth, inspired by classics like Bloons TD.

Fortified is a strategy game where players defend their base from waves of enemies by placing and upgrading towers. The project combines accessible touch controls with meaningful strategic depth, inspired by classics like Bloons TD.

Fortified is a strategy game where players defend their base from waves of enemies by placing and upgrading towers. The project combines accessible touch controls with meaningful strategic depth, inspired by classics like Bloons TD.

Genre & Platform

Strategy/Tower Defense | Mobile (iOS and Android)

Strategy/Tower Defense | Mobile (iOS and Android)

Strategy/Tower Defense | Mobile (iOS and Android)

Tools

Unity 2022 LTS, C#, Unity NavMesh, TextMesh Pro, Kenney Tower Defense Kit

Unity 2022 LTS, C#, Unity NavMesh, TextMesh Pro, Kenney Tower Defense Kit

Unity 2022 LTS, C#, Unity NavMesh, TextMesh Pro, Kenney Tower Defense Kit

Role

Game Developer, Game Designer, Level Designer

Game Developer, Game Designer, Level Designer

Game Developer, Game Designer, Level Designer

Gameplay Features

Gameplay Features
Gameplay Features
  • Tower Placement
    Drag-and-drop system optimized for mobile

  • Tower Placement
    Drag-and-drop system optimized for mobile

  • Tower Placement
    Drag-and-drop system optimized for mobile

  • Tower Types
    Turrets (rapid fire), cannons (AoE), ballistae (long range)

  • Tower Types
    Turrets (rapid fire), cannons (AoE), ballistae (long range)

  • Tower Types
    Turrets (rapid fire), cannons (AoE), ballistae (long range)

  • Enemy Variety
    Fast, tank, boss enemies with unique stats & abilities

  • Enemy Variety
    Fast, tank, boss enemies with unique stats & abilities

  • Enemy Variety
    Fast, tank, boss enemies with unique stats & abilities

  • Progression
    Wave-based difficulty scaling, resource management, upgrades

  • Progression
    Wave-based difficulty scaling, resource management, upgrades

  • Progression
    Wave-based difficulty scaling, resource management, upgrades

  • Session Length
    10–20 minutes per level for mobile-friendly play

  • Session Length
    10–20 minutes per level for mobile-friendly play

  • Session Length
    10–20 minutes per level for mobile-friendly play

Development Highlights
  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

Results & Learnings
  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

Takeaways

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Development Highlights

  • Implemented NavMesh pathfinding for dynamic enemy routing

  • Built intelligent tower targeting (distance, health, threat-based priorities)

  • Designed modular systems for spawning, upgrades, and wave management

  • Created touch-optimized UI/UX with resource display, wave info, and minimap

  • Used object pooling to optimize performance with many enemies/projectiles

Results & Learnings

  • Achieved smooth, clear gameplay with strong strategic depth

  • Gained expertise in AI, pathfinding, and resource systems

  • Learned to balance accessibility with tactical complexity

  • Future improvements: new towers, audio polish, abilities, campaign mode

Takeaways

Fortified showcases my ability to design and implement complex interconnected systems—from AI navigation to tower mechanics—while keeping gameplay intuitive and fun on mobile.

Sarp Kocabagli

© All right reserved

Sarp Kocabagli

© All right reserved

Sarp Kocabagli

© All right reserved