Hidden Words
Hidden Words
Hidden Words
Hidden Words is a mobile puzzle game where players drag letter pieces into frame boxes to form complete words. Unlike traditional word jumbles, HiddenWords emphasizes construction over discovery, creating a more tactile and satisfying puzzle experience. Inspired by games like Word Cookies, the design focuses on delivering that “aha!” moment when hidden words are revealed.
Hidden Words is a mobile puzzle game where players drag letter pieces into frame boxes to form complete words. Unlike traditional word jumbles, HiddenWords emphasizes construction over discovery, creating a more tactile and satisfying puzzle experience. Inspired by games like Word Cookies, the design focuses on delivering that “aha!” moment when hidden words are revealed.
Hidden Words is a mobile puzzle game where players drag letter pieces into frame boxes to form complete words. Unlike traditional word jumbles, HiddenWords emphasizes construction over discovery, creating a more tactile and satisfying puzzle experience. Inspired by games like Word Cookies, the design focuses on delivering that “aha!” moment when hidden words are revealed.
Genre & Platform
Word Puzzle | Mobile (iOS and Android)
Word Puzzle | Mobile (iOS and Android)
Word Puzzle | Mobile (iOS and Android)
Tools
C#, Unity 2022 LTS, Custom UI, TextMesh Pro
C#, Unity 2022 LTS, Custom UI, TextMesh Pro
C#, Unity 2022 LTS, Custom UI, TextMesh Pro
Role
Game Developer, Game Designer
Game Developer, Game Designer
Game Developer, Game Designer
Gameplay Features
Gameplay Features
Gameplay Features
Piece Assembly
Drag 3-letter segments into frame boxes
Piece Assembly
Drag 3-letter segments into frame boxes
Piece Assembly
Drag 3-letter segments into frame boxes
Real-Time Validation
Checks multiple possible combinations
Real-Time Validation
Checks multiple possible combinations
Real-Time Validation
Checks multiple possible combinations
Level Progression
10 themed stages (Nature, Animals, Music, Food, etc.)
Level Progression
10 themed stages (Nature, Animals, Music, Food, etc.)
Level Progression
10 themed stages (Nature, Animals, Music, Food, etc.)
Time-Based Scoring
Encourages quick, clever solutions
Time-Based Scoring
Encourages quick, clever solutions
Time-Based Scoring
Encourages quick, clever solutions
Casual Sessions
3–7 minutes per level
Casual Sessions
3–7 minutes per level
Casual Sessions
3–7 minutes per level
Development Highlights
Built modular architecture (GameController, GridController, TileController)
Designed a robust validation system for grid-based word puzzles
Optimized UI for mobile touch interactions and different aspect ratios
Added persistent storage for best times and progress
Built modular architecture (GameController, GridController, TileController)
Designed a robust validation system for grid-based word puzzles
Optimized UI for mobile touch interactions and different aspect ratios
Added persistent storage for best times and progress
Built modular architecture (GameController, GridController, TileController)
Designed a robust validation system for grid-based word puzzles
Optimized UI for mobile touch interactions and different aspect ratios
Added persistent storage for best times and progress
Results & Learnings
Smooth 60fps gameplay across devices
Polished UI/UX with color-coded tiles and responsive layouts
Learned advanced grid validation logic and Unity’s Input System
Identified growth areas: more levels, retention mechanics, and audio polish
Smooth 60fps gameplay across devices
Polished UI/UX with color-coded tiles and responsive layouts
Learned advanced grid validation logic and Unity’s Input System
Identified growth areas: more levels, retention mechanics, and audio polish
Smooth 60fps gameplay across devices
Polished UI/UX with color-coded tiles and responsive layouts
Learned advanced grid validation logic and Unity’s Input System
Identified growth areas: more levels, retention mechanics, and audio polish
Takeaways
Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.
Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.
Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.
Development Highlights
Built modular architecture (WordManager, GameManager, DraggableWordPiece)
Designed robust frame box validation for multiple combinations
Hand-crafted custom UI for modern mobile aesthetics
Optimized input with Unity’s new touch system
Results & Learnings
Smooth, Intuitive game play with fluid drag-and-drop
Clear UX through color-coded pieces and responsive layouts
Learned advanced validation logic and data management for word databases
Growth areas: hint system, achievements, and expanded content
Takeaways
HiddenWords showcases my ability to design engaging word mechanics, craft mobile-first UI/UX, and implement complex puzzle validation systems. The project reflects both technical execution and a player-focused design philosophy.