Hidden Words

Hidden Words

Hidden Words

Hidden Words is a mobile puzzle game where players drag letter pieces into frame boxes to form complete words. Unlike traditional word jumbles, HiddenWords emphasizes construction over discovery, creating a more tactile and satisfying puzzle experience. Inspired by games like Word Cookies, the design focuses on delivering that “aha!” moment when hidden words are revealed.

Hidden Words is a mobile puzzle game where players drag letter pieces into frame boxes to form complete words. Unlike traditional word jumbles, HiddenWords emphasizes construction over discovery, creating a more tactile and satisfying puzzle experience. Inspired by games like Word Cookies, the design focuses on delivering that “aha!” moment when hidden words are revealed.

Hidden Words is a mobile puzzle game where players drag letter pieces into frame boxes to form complete words. Unlike traditional word jumbles, HiddenWords emphasizes construction over discovery, creating a more tactile and satisfying puzzle experience. Inspired by games like Word Cookies, the design focuses on delivering that “aha!” moment when hidden words are revealed.

Genre & Platform

Word Puzzle | Mobile (iOS and Android)

Word Puzzle | Mobile (iOS and Android)

Word Puzzle | Mobile (iOS and Android)

Tools

C#, Unity 2022 LTS, Custom UI, TextMesh Pro

C#, Unity 2022 LTS, Custom UI, TextMesh Pro

C#, Unity 2022 LTS, Custom UI, TextMesh Pro

Role

Game Developer, Game Designer

Game Developer, Game Designer

Game Developer, Game Designer

Gameplay Features

Gameplay Features
Gameplay Features
  • Piece Assembly

    Drag 3-letter segments into frame boxes

  • Piece Assembly

    Drag 3-letter segments into frame boxes

  • Piece Assembly

    Drag 3-letter segments into frame boxes

  • Real-Time Validation

    Checks multiple possible combinations

  • Real-Time Validation

    Checks multiple possible combinations

  • Real-Time Validation

    Checks multiple possible combinations

  • Level Progression

    10 themed stages (Nature, Animals, Music, Food, etc.)

  • Level Progression

    10 themed stages (Nature, Animals, Music, Food, etc.)

  • Level Progression

    10 themed stages (Nature, Animals, Music, Food, etc.)

  • Time-Based Scoring

    Encourages quick, clever solutions

  • Time-Based Scoring

    Encourages quick, clever solutions

  • Time-Based Scoring

    Encourages quick, clever solutions

  • Casual Sessions

    3–7 minutes per level

  • Casual Sessions

    3–7 minutes per level

  • Casual Sessions

    3–7 minutes per level

Development Highlights
  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

Results & Learnings
  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

Takeaways

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Development Highlights

  • Built modular architecture (WordManager, GameManager, DraggableWordPiece)

  • Designed robust frame box validation for multiple combinations

  • Hand-crafted custom UI for modern mobile aesthetics

  • Optimized input with Unity’s new touch system

Results & Learnings

  • Smooth, Intuitive game play with fluid drag-and-drop

  • Clear UX through color-coded pieces and responsive layouts

  • Learned advanced validation logic and data management for word databases

  • Growth areas: hint system, achievements, and expanded content

Takeaways

HiddenWords showcases my ability to design engaging word mechanics, craft mobile-first UI/UX, and implement complex puzzle validation systems. The project reflects both technical execution and a player-focused design philosophy.

Sarp Kocabagli

© All right reserved

Sarp Kocabagli

© All right reserved

Sarp Kocabagli

© All right reserved