Word Frame

Word Frame

Word Frame

Word Frame is a mobile puzzle game where players drag and drop letter tiles to form valid words across a dynamic grid. Inspired by Scrabble and Wordscapes, the goal was to create a more interactive, spatial word puzzle that feels fresh and replayable.


Word Frame is a mobile puzzle game where players drag and drop letter tiles to form valid words across a dynamic grid. Inspired by Scrabble and Wordscapes, the goal was to create a more interactive, spatial word puzzle that feels fresh and replayable.


Word Frame is a mobile puzzle game where players drag and drop letter tiles to form valid words across a dynamic grid. Inspired by Scrabble and Wordscapes, the goal was to create a more interactive, spatial word puzzle that feels fresh and replayable.


Genre & Platform

Puzzle | Mobile (iOS and Android)

Puzzle | Mobile (iOS and Android)

Puzzle | Mobile (iOS and Android)

Tools

C#, Unity 2022 LTS, Kenney Letter Tiles Asset Pack, TextMesh Pro

C#, Unity 2022 LTS, Kenney Letter Tiles Asset Pack, TextMesh Pro

C#, Unity 2022 LTS, Kenney Letter Tiles Asset Pack, TextMesh Pro

Role

Game Developer, Game Designer

Game Developer, Game Designer

Game Developer, Game Designer

Gameplay Features

Gameplay Features
Gameplay Features
  • Drag & Drop Tiles

    Intuitive, touch-based controls

  • Drag & Drop Tiles

    Intuitive, touch-based controls

  • Drag & Drop Tiles

    Intuitive, touch-based controls

  • Dynamic Grid Validation

    Real-time word checking

  • Dynamic Grid Validation

    Real-time word checking

  • Dynamic Grid Validation

    Real-time word checking

  • Smart Hint System

    Reveals useful moves without wasting hints

  • Smart Hint System

    Reveals useful moves without wasting hints

  • Smart Hint System

    Reveals useful moves without wasting hints

  • Level Progression

    10 themed categories (Nature, Animals, Places, etc.)

  • Level Progression

    10 themed categories (Nature, Animals, Places, etc.)

  • Level Progression

    10 themed categories (Nature, Animals, Places, etc.)

  • Quick Sessions

    2–5 minute puzzles built for mobile

  • Quick Sessions

    2–5 minute puzzles built for mobile

  • Quick Sessions

    2–5 minute puzzles built for mobile

Development Highlights
  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

Results & Learnings
  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

Takeaways

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Development Highlights

  • Built modular architecture (GameController, GridController, TileController)

  • Designed a robust validation system for grid-based word puzzles

  • Optimized UI for mobile touch interactions and different aspect ratios

  • Added persistent storage for best times and progress

Results & Learnings

  • Smooth 60fps gameplay across devices

  • Polished UI/UX with color-coded tiles and responsive layouts

  • Learned advanced grid validation logic and Unity’s Input System

  • Identified growth areas: more levels, retention mechanics, and audio polish

Takeaways

Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.

Sarp Kocabagli

© All right reserved

Sarp Kocabagli

© All right reserved

Sarp Kocabagli

© All right reserved