Word Frame
Word Frame
Word Frame
Word Frame is a mobile puzzle game where players drag and drop letter tiles to form valid words across a dynamic grid. Inspired by Scrabble and Wordscapes, the goal was to create a more interactive, spatial word puzzle that feels fresh and replayable.
Word Frame is a mobile puzzle game where players drag and drop letter tiles to form valid words across a dynamic grid. Inspired by Scrabble and Wordscapes, the goal was to create a more interactive, spatial word puzzle that feels fresh and replayable.
Word Frame is a mobile puzzle game where players drag and drop letter tiles to form valid words across a dynamic grid. Inspired by Scrabble and Wordscapes, the goal was to create a more interactive, spatial word puzzle that feels fresh and replayable.
Genre & Platform
Puzzle | Mobile (iOS and Android)
Puzzle | Mobile (iOS and Android)
Puzzle | Mobile (iOS and Android)
Tools
C#, Unity 2022 LTS, Kenney Letter Tiles Asset Pack, TextMesh Pro
C#, Unity 2022 LTS, Kenney Letter Tiles Asset Pack, TextMesh Pro
C#, Unity 2022 LTS, Kenney Letter Tiles Asset Pack, TextMesh Pro
Role
Game Developer, Game Designer
Game Developer, Game Designer
Game Developer, Game Designer
Gameplay Features
Gameplay Features
Gameplay Features
Drag & Drop Tiles
Intuitive, touch-based controls
Drag & Drop Tiles
Intuitive, touch-based controls
Drag & Drop Tiles
Intuitive, touch-based controls
Dynamic Grid Validation
Real-time word checking
Dynamic Grid Validation
Real-time word checking
Dynamic Grid Validation
Real-time word checking
Smart Hint System
Reveals useful moves without wasting hints
Smart Hint System
Reveals useful moves without wasting hints
Smart Hint System
Reveals useful moves without wasting hints
Level Progression
10 themed categories (Nature, Animals, Places, etc.)
Level Progression
10 themed categories (Nature, Animals, Places, etc.)
Level Progression
10 themed categories (Nature, Animals, Places, etc.)
Quick Sessions
2–5 minute puzzles built for mobile
Quick Sessions
2–5 minute puzzles built for mobile
Quick Sessions
2–5 minute puzzles built for mobile
Development Highlights
Built modular architecture (GameController, GridController, TileController)
Designed a robust validation system for grid-based word puzzles
Optimized UI for mobile touch interactions and different aspect ratios
Added persistent storage for best times and progress
Built modular architecture (GameController, GridController, TileController)
Designed a robust validation system for grid-based word puzzles
Optimized UI for mobile touch interactions and different aspect ratios
Added persistent storage for best times and progress
Built modular architecture (GameController, GridController, TileController)
Designed a robust validation system for grid-based word puzzles
Optimized UI for mobile touch interactions and different aspect ratios
Added persistent storage for best times and progress
Results & Learnings
Smooth 60fps gameplay across devices
Polished UI/UX with color-coded tiles and responsive layouts
Learned advanced grid validation logic and Unity’s Input System
Identified growth areas: more levels, retention mechanics, and audio polish
Smooth 60fps gameplay across devices
Polished UI/UX with color-coded tiles and responsive layouts
Learned advanced grid validation logic and Unity’s Input System
Identified growth areas: more levels, retention mechanics, and audio polish
Smooth 60fps gameplay across devices
Polished UI/UX with color-coded tiles and responsive layouts
Learned advanced grid validation logic and Unity’s Input System
Identified growth areas: more levels, retention mechanics, and audio polish
Takeaways
Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.
Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.
Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.
Development Highlights
Built modular architecture (GameController, GridController, TileController)
Designed a robust validation system for grid-based word puzzles
Optimized UI for mobile touch interactions and different aspect ratios
Added persistent storage for best times and progress
Results & Learnings
Smooth 60fps gameplay across devices
Polished UI/UX with color-coded tiles and responsive layouts
Learned advanced grid validation logic and Unity’s Input System
Identified growth areas: more levels, retention mechanics, and audio polish
Takeaways
Word Frame demonstrates my ability to design puzzle mechanics, implement complex validation systems, and optimize for mobile UX. It reflects both technical depth and user-focused design.